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Number Pop

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Devlog

  • Pop for a little more time
    October 12, 2026 by Bbeol Arcade
    Number Pop’s Score Challenge starts at 90 seconds, and each connection adds time. At level 1, three tiles add 0.9s; five add 2.4s. Look for a longer path before the clock runs out. Play free: https... Continue reading
  • A catch-up turn can change the duel
    October 09, 2026 by Bbeol Arcade
    A three-tile link can score 60 on a catch-up turn in Number Pop’s Popbot Duel. Watch for “Double points this turn” when you’re behind. Can you reach 400 before Popbot? Play free: https://numbe... Continue reading
  • Your chain can turn a corner
    October 07, 2026 by Bbeol Arcade
    Your Number Pop chain can turn a corner. Connect consecutive numbers through side-by-side tiles; diagonals don't count. Look for an L-shaped path before settling for a straight one. Play free: https:/... Continue reading
  • You don’t have to start at 1
    October 05, 2026 by Bbeol Arcade
    One small Number Pop tip: a chain doesn’t have to start at 1. On this Daily Challenge board, look at the top-right corner. Drag through 3 → 4 → 5, then release. Three adjacent tiles in number or... Continue reading
  • Number Pop is live on itch.io — one board, 20 links, how high can you score?
    October 03, 2026 by Bbeol Arcade
    Number Pop is now playable on itch.io! Connect adjacent popcorn tiles in number order: 1 → 2 → 3 → … . A path needs at least three tiles. Longer paths mean bigger pops and higher scores. TODAY... Continue reading
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Updated 2 days ago